Wearing face masks is one of the best ways of protecting yourself andothers from COVID-19, especially when in poorly ventilated spaces orwhen it is hard to physically distance yourself from others. Studentsand staff in years 3 to 6 are encouraged to wear a mask while indoors.People with COVID-19 and household contacts must

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Room 14



Room 14



Ko te tumanako kei te ora koutou katoa. I hope you are safe and healthy. Keep safe!







  • Thankyou for working with your child at home if you ar isolating. Please only do learning with you child if they are feeling well.
  • For families who have devices they can access internet sites – You will have recieved an email from me which gave you a code for accessing Seesaw. This can be accessed by downloading Seesaw class app. If you use HP you can access through.

Please email me should you require any support with accessing Seesaw.

  • For families who don’t have internet access and require a pack from the Ministry please call the office to organise a learning pack. Should you still have a learning pack from last year, please continue using it as your child will continue on at this curriculum level.
  • I will post ideas and web sites (here), that can support your child with their learning.




How to make yourself feel happy!!!


Lockdown Gymnastics Challenge 1.pdf

Lockdown Gymnastics Challenge 3.pdf

Lockdown Gymnastics Challenge 4.pdf


Three easy ideas for learning maths at home

Click on this link for more ideas or read a few below.

Learning at home

While parents and students are at home working and learning around the kitchen table or in the lounge, it can be hard to form a routine. Quick and fun activities or games are a great way to switch gear. Here are three easy ideas for learning maths at home. Each task card inspires some fun at home while reinforcing mathematical skills – all you need is a deck of cards.


This is a simple card game for individual or group play that gets everyone classifying objects and focusing on the task at hand. 

I am learning to recognise number names, numbers, dot patterns and finger patterns to 10.

Equipment needed

  • Playing cards

Aim of the game

Collect as many pairs of cards that have the same value as possible.

Playing instructions

  • Play in pairs.
  • Place all of the cards face down on the floor or another large flat surface.
  • In turn each player picks up two cards.
  • If both cards have the same value, the player sets them aside as a pair.
  • Play until all the cards have been used up. The player who has collected more pairs is the winner.


The Tortoise and the Hare 

Based on a well-known fable and suited to pairs, this fast-paced game is perfect for reinforcing children’s recall of basic facts up to 10. 

I am learning to recall basic facts to 10.

Equipment needed

  • Playing cards 

Aim of the game

Collect as many pairs of cards as possible.

Playing instructions

  • Play in pairs.
  • Shuffle the cards and deal them all out, face down, equally between the players. Decide whether you are going to add or subtract the cards.
  • Each player turns over the top card in their own pile.
  • The first player to say the answer for the two cards keeps the pair.
  • The cards are placed at the bottom of that player’s pile.
  • The game continues until one player has all the cards.


Quick Draw

Develop everyone’s mental maths skills as they practice using addition, subtraction and multiplication whilst trying to collect as many cards as possible. 

I am practising my use of addition, subtraction and multiplication.

Equipment needed

  • Deck of playing cards (without the picture cards)  

Aim of the game

To collect more cards than the other player.

Playing instructions (two players)

  • The dealer deals out the pack of cards, half to each player.
  • Each player draws one of their cards and places it face up in front of them and then as quickly as possible adds the two numbers together and calls out the answer.
  • The player who is first to answer correctly keeps the cards. The child with more cards at the end of the game is the winner.
  • Alternatively multiply the two cards together, or subtract the lower value from the higher one.